6 hours 4 hours to go before the meeting, I’ve made an initial test for melee attacks. Since I don’t have any screen recording software at the moment, here is a recording from my tablet:
(Next, time, I’ll rummage through this.)
And here I’ve still yet to explain what those rings are when you attack. I don’t have time to make a diagram right now, but basically, each ring denotes one type of attack.
The smaller ring is for weak, fast, and short-range melee attacks.
The outer ring is, as demonstrated, for farther, more powerful melee attacks.
I’m taking cue from fighting games where you have varying degrees of attacks: maybe a light punch, medium punch, and heavy punch. A light punch makes you dash forward only slightly, while (generally) a heavy punch makes you dash forward a lot more.
Likewise in fighting games, enemies that get hit by melee here will receive pushback.