In order to help me more on the A.I., I’m trying to implement the technique of influence maps.
Influence maps have been around since the very early days of game AI, tracing their history back to real-time strategy games over a decade ago. Since then, influence maps have become a cornerstone technique for game developers, and are even starting to become prevalent in first-person shooters as well (e.g. KILLZONE 2/3).
I’ve released my work on an MIT license. The git repository is here: https://bitbucket.org/AnomalousUnderdog/influencemapsunity3d
I’ll be working more on it as I go. Any expert help to guide me is appreciated.