W.U. 15: Another update on the Behaviour Tree Editor

This Behaviour Tree Editor is really taking up much of my time. Its the “Editor” part, to be more precise.

  1. Traversals can now be watched in the Editor. That is to say, the Traversals Display Window and the Editor now show the same thing.
  2. This also means proper editing of Behaviour Trees can now be done in-game.
  3. The Editor can now be used to add new nodes to the tree.

Roadmap:

  1. The rest of operations for nodes: deleting, duplicating.
  2. Tabbed interface: more than one behaviour tree open at a time.
  3. Make it work for the Player class in addition to the Unit class (for editing victory/defeat conditions)
  4. Minor enhancements: add feedback on where node gets placed when dragged.
Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s