My Scrum Burndown Chart

I use the methodology called Scrum when working on Tactics Ensemble. It’s very appropriate for any videogame project where there are a lot of unknowns at the start.

The most useful thing it can provide you is what they call the burndown chart.

It’s a chart detailing how many tasks you’ve done, and how many you should’ve done at the time. From there you can predict if you’re going to miss the deadline or not.

I use OpenOffice Calc with a bunch of formulae to help me automate much of the calculcations.

Burndown charts let you see if you’re going to miss the deadline. The blue line is the ideal path. By the deadline, the blue line (outstanding tasks) should be zero. The red line is where I actually am.

From the image you can see I was on a roll back in July. That was when I made melee attacks and the attack editor.

Right now I’m cutting it close, but the progress is good.


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