So, by the way, I forgot to mention that the 1 Year Game Challenge sort of fell by the wayside. Long story short, the organizers were disheartened by the amount of participants giving up. Ergo, they stopped asking for updates from us remaining participants. So I kind-of lost motivation too, amidst busy schedules.
However! The new IGDA Manila board initiated a revival of the competition, which they simply called 1 Year Game Challenge++.
With new people manning the competition, hopefully this will work out better.
This time they’re trying to coax motivation by making participants give up PHP 1,000.00 (approx. USD 20.00) to IGDA Manila. If they back out of the competition, IGDA keeps the 1,000 bucks. If they finish their game and release, and some threshold of download numbers are reached (which is admittedly very low), they give back the money.
It’s a well meant gesture (and a cheap tactic to get funds) but I’m a believer that carrot-and-stick motivators don’t work with creative endeavors (however, I believe they work if your livelihood is on the line). This is from Dan Pink’s TED talk on motivation.
I instead suggested the participants do periodic game jams, as I always see a sky-rocket jump in motivation when you’re in a room filled with other people doing the same thing.
In the end, I joined again. Development on Tactics Ensemble has been halted long enough!