W.U. 25: Shieldsman Shield Concept Art

The next unit to be implemented is the Shieldsman. A heavily armored soldier carrying a retractable tower shield. This unit serves as the tank, incoming attacks from the front are negated while the shield is in place. It is slow, however, and cannot traverse steep slopes. It cannot even climb ladders as they would collapse under its sheer weight.

shield-003

Retractable Tower Shields are the Shieldsmen’s namesake. Made of solid steel, only the strongest warriors take up this role.

While in limber mode, the shield offers more mobility (limited as it is for a Shieldsman).

When activated, the shield is as good as a wall of steel, shrugging off even the high-speed bullets of Sharpshooters.

My first step is to concept the Shieldsman’s shield. I won’t bother actually making the Shieldsman yet; I’ll just reuse the Dragurian Colony Soldier 3d model for now.

This sketch shows how Shieldsmen may look like.

"Got 99 problems but a bitch ain't one."

I got carried away and made another shield:

madkings

Adorned with three hideous faces, the Mad Kings Shield is not for protection as much as a tool to strike terror to enemies.

The retractable component doubles as a tool to kill, serving as a portable guillotine. In practice, this miniature guillotine only works best as a coup de grâce move.

W.U. XIII: The Missing Weekly Updates

I am currently loaded with work so I wasn’t able to update the past week or so.

Instead I stole some time those weeks to do some art to de-stress.

Still not sure if I did her properly. Any younger and that would have been questionable. Nevertheless, she turned out close to what we’ve planned for her.

This is my current favourite. It was supposed to be “Witch Knight” but Kingdoms of Amalur beat me to it. Since they’re witches, I wonder if they should be female? Hmmm.

I tried making a “Dragurian Heavy” soldier. I don’t like how it turned out though.

Obviously needs work with the symmetry. Kudos to Stan Prokopenko for the tutorials!

I was not confident that I could draw Serin properly, and I certainly still think this is not good enough. Its like trying to draw a fleeting beauty.

As an aside, I’ve put up an Indie DB page in the hopes of getting more feedback. Hopefully some developers and gamers would chime in and say what they think.

As for programming, I’ve been slowly picking back up on it. Right now I’m making an editor for the behaviour trees. Its turning out to be really difficult because of the way GUI is made in Unity.

Gustave has joined your party!

3d artist, musician, and long time friend of mine, Rafael Urbina, expressed his desire to help make Victis a reality.

He’s also the inspiration for Gustave Musgrave, a key character in the story.

He sent me really awesome sounds one day and I was blown away that I am now officially including him in the team as sound/music guy.

I can’t embed sounds here in WordPress so until I get the time to incorporate them into the game, you’ll just have to trust me when I say the gunshot sounds are sweet.