W.U. 1: Regarding Combo Attacks

Here it is. The first weekly update.

I mentioned combo attacks as one of the things I was thinking of incorporating to the game. This is for melee. I thought it looked more natural that subsequent attacks (of the same attack type) would have different attack animations.

To reiterate, I want to have different (cycling) attack animations every time the same attack command is used in sequence.

Here is some programmer art to illustrate my point:

(You can see how I got lazy in the last attack pose. It was already 2am and I was hungry.)

I got into deep thought into how to implement a system for it and I was thinking of this: Continue reading