W.U. 4: Melee Attack Crunch Time

With 6 hours 4 hours to go before the meeting, I’ve made an initial test for melee attacks. Since I don’t have any screen recording software at the moment, here is a recording from my tablet:

(Next, time, I’ll rummage through this.)

And here I’ve still yet to explain what those rings are when you attack. I don’t have time to make a diagram right now, but basically, each ring denotes one type of attack.

The smaller ring is for weak, fast, and short-range melee attacks.

The outer ring is, as demonstrated, for farther, more powerful melee attacks.

I’m taking cue from fighting games where you have varying degrees of attacks: maybe a light punch, medium punch, and heavy punch. A light punch makes you dash forward only slightly, while (generally) a heavy punch makes you dash forward a lot more.

Likewise in fighting games, enemies that get hit by melee here will receive pushback.