A.I. Influence Maps

In order to help me more on the A.I., I’m trying to implement the technique of influence maps.

From aiGameDev:

Influence maps have been around since the very early days of game AI, tracing their history back to real-time strategy games over a decade ago. Since then, influence maps have become a cornerstone technique for game developers, and are even starting to become prevalent in first-person shooters as well (e.g. KILLZONE 2/3).

 

I’ve released my work on an MIT license. The git repository is here: https://bitbucket.org/AnomalousUnderdog/influencemapsunity3d

I’ll be working more on it as I go. Any expert help to guide me is appreciated.

More references:
http://gameschoolgems.blogspot.com/2009/12/influence-maps-i.html
http://gameschoolgems.blogspot.com/2010/03/influence-maps-ii-practical.html

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