A.I. Influence Maps

In order to help me more on the A.I., I’m trying to implement the technique of influence maps.

From aiGameDev:

Influence maps have been around since the very early days of game AI, tracing their history back to real-time strategy games over a decade ago. Since then, influence maps have become a cornerstone technique for game developers, and are even starting to become prevalent in first-person shooters as well (e.g. KILLZONE 2/3).


I’ve released my work on an MIT license. The git repository is here: https://bitbucket.org/AnomalousUnderdog/influencemapsunity3d

I’ll be working more on it as I go. Any expert help to guide me is appreciated.

More references: