When I was still working for Red Pumpkin, my boss wanted to make a Final Fantasy Tactics style of game.
It came to a point where they were deciding between a square or hex grid for the map.
I immediately suggested a gridless system where units move like in an RTS. They didn’t like the idea at the time though.
That suggestion of mine came from me playing this old 1997 game called Return to Krondor. An RPG game where they don’t make use of a grid for movement.
Recent videogames that do this include the soon to release indie game Skulls of the Shogun, the 2007 portable console game Warhammer 40,000: Squad Command, and the console game, Phantom Brave, first released on the PS2 on 2004.
So across indie and AAA, East and West, Console and PC, if done properly, the idea of gridless movement has been proven to work. Continue reading